AI Insights · Timothy · January 2022
Top 5 Idler Games on iOS in the Middle East Q4 2021
Explore the performance of the top 5 idler games on iOS in the Middle East during Q4 2021, including weekly downloads, revenue, and active user trends.
During the fourth quarter of 2021, the top 5 idler games on iOS in the Middle East showed varying performance in terms of downloads, revenue, and active users. Here is a detailed look at each game’s metrics:
Idle Mafia from DianDian Interactive Holding started the quarter with weekly revenue around $20K, but experienced a decline, reaching a low of approximately $8.2K by mid-November. The game saw an upward trend towards the end of December, closing the quarter at $20.4K. Weekly downloads decreased from 9.1K at the beginning to 1.7K in late November, then slightly recovered to 4.9K by the end. Active users dropped from 32.6K to 13.3K by the end of November, but rebounded to 19.5K by the end of December.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd showed a significant increase in weekly revenue, beginning at $642 and peaking at $6.7K in the final week of December. Weekly downloads saw a similar pattern, starting at 1.1K and reaching 9.6K by the end of November, then tapering off to 4.5K in the last week of December. Active users grew steadily from 2.1K to 13.3K by early December, slightly dropping to 8.5K by the end of the quarter.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH maintained a relatively stable revenue, fluctuating between $1K and $4K throughout the quarter. Downloads started at 2.7K, dipped to 355 in early November, and slightly increased to 539 by the end of December. Active users saw a decrease from 52.6K at the start to 24K by the end of December.
Gold and Goblins: Idle Games also published by AppQuantum Publishing Ltd, began the quarter with weekly revenue of $737, experiencing a peak of $3.9K in late November before closing at $2.3K in the final week of December. Weekly downloads increased from 175 to 4.4K by mid-December, then slightly decreased to 3.6K at the end. Active users rose from 2.9K to 10.3K by December 20, ending the quarter at 10.2K.
Bud Farm: Idle Tycoon Game from LDRLY had a modest performance with weekly revenue fluctuating between $354 and $2.8K throughout the quarter. Downloads were minimal, starting at 156 and ending at 101 by the end of December. Active users remained relatively stable, varying between 186 and 317 during the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower.